Minggu, 25 Mei 2014

Membuat Game Sederhana Menggunakan JavaScript

Berikut contoh kode untuk membuat game Tic Tac Toe.



 <html>  
 <title></title>  
 <head>  
 <CENTER><H1>Tic Tac Toe</H1></CENTER>  
 </head>  
 <SCRIPT>  
 if (document.all||document.getElementById){  
 document.write('<style>.tictac{')  
 document.write('width:50px;height:50px;')  
 document.write('}</style>')  
 }  
 var sqr1  
 var sqr2  
 var sqr3  
 var sqr4  
 var sqr5  
 var sqr6  
 var sqr7  
 var sqr8  
 var sqr9  
 var sqr1T = 0  
 var sqr2T = 0  
 var sqr3T = 0  
 var sqr4T = 0  
 var sqr5T = 0  
 var sqr6T = 0  
 var sqr7T = 0  
 var sqr8T = 0  
 var sqr9T = 0  
 var moveCount = 0  
 var turn = 0  
 var mode = 1  
 function vari()  
 {  
 sqr1 = document.tic.sqr1.value  
 sqr2 = document.tic.sqr2.value  
 sqr3 = document.tic.sqr3.value  
 sqr4 = document.tic.sqr4.value  
 sqr5 = document.tic.sqr5.value  
 sqr6 = document.tic.sqr6.value  
 sqr7 = document.tic.sqr7.value  
 sqr8 = document.tic.sqr8.value  
 sqr9 = document.tic.sqr9.value  
 }  
 function check()  
 {  
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }   
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }   
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else  
  {  
   winCheck()  
   check2()  
   drawCheck()   
  }   
 }  
 function check2()  
 {  
  vari()  
  drawCheck()  
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }   
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }   
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
 }  
 function player1Check()  
 {  
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }   
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }   
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else  
  {  
   player2Check()  
   drawCheck()   
  }   
 }  
 function player2Check()  
 {  
  vari()  
  drawCheck()  
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }   
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }   
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
 }  
 function drawCheck()  
 {  
  vari()  
  moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T   
  if(moveCount == 9)  
  {  
   reset()  
   alert("Draw")   
  }  
 }  
 function winCheck()  
 {  
  check2()  
  if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)  
  {  
   document.tic.sqr6.value = " O "  
   sqr6T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)  
  {  
   document.tic.sqr4.value = " O "  
   sqr4T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)  
  {  
   document.tic.sqr2.value = " O "  
   sqr2T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)  
  {  
   document.tic.sqr8.value = " O "  
   sqr8T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)  
  {  
   document.tic.sqr4.value = " O "  
   sqr4T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)  
  {  
   document.tic.sqr6.value = " O "  
   sqr6T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)  
  {  
   document.tic.sqr2.value = " O "  
   sqr2T = 1;  
   turn = 0;  
  }  
  else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)  
  {  
   document.tic.sqr8.value = " O "  
   sqr8T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else  
  {  
   computer()  
  }  
  check2()  
 }  
 function computer()  
 {  
  check2()  
  if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)  
  {  
   document.tic.sqr6.value = " O "  
   sqr6T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)  
  {  
   document.tic.sqr4.value = " O "  
   sqr4T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)  
  {  
   document.tic.sqr2.value = " O "  
   sqr2T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)  
  {  
   document.tic.sqr8.value = " O "  
   sqr8T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)  
  {  
   document.tic.sqr4.value = " O "  
   sqr4T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)  
  {  
   document.tic.sqr6.value = " O "  
   sqr6T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)  
  {  
   document.tic.sqr2.value = " O "  
   sqr2T = 1;  
   turn = 0;  
  }  
  else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)  
  {  
   document.tic.sqr8.value = " O "  
   sqr8T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else  
  {  
   AI()  
  }  
  check2()  
 }  
 function AI()  
 {  
  vari()  
  if(document.tic.sqr5.value == "   " && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   turn = 0  
   sqr5T = 1  
  }  
  else if(document.tic.sqr1.value == "   " && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   turn = 0  
   sqr1T = 1  
  }  
  else if(document.tic.sqr9.value == "   " && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   turn = 0  
   sqr9T = 1  
  }  
  else if(document.tic.sqr6.value == "   " && turn == 1)  
  {  
   document.tic.sqr6.value = " O "  
   turn = 0  
   sqr6T = 1  
  }  
  else if(document.tic.sqr2.value == "   " && turn == 1)  
  {  
   document.tic.sqr2.value = " O "  
   turn = 0  
   sqr2T = 1  
  }  
  else if(document.tic.sqr8.value == "   " && turn == 1)  
  {  
   document.tic.sqr8.value = " O "  
   turn = 0  
   sqr8T = 1  
  }  
  else if(document.tic.sqr3.value == "   " && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   turn = 0  
   sqr3T = 1  
  }  
  else if(document.tic.sqr7.value == "   " && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   turn = 0  
   sqr7T = 1  
  }  
  else if(document.tic.sqr4.value == "   " && turn == 1)  
  {  
   document.tic.sqr4.value = " O "  
   turn = 0  
   sqr4T = 1  
  }  
  check2()  
 }  
 function reset()  
 {  
  document.tic.sqr1.value = "   "  
  document.tic.sqr2.value = "   "  
  document.tic.sqr3.value = "   "  
  document.tic.sqr4.value = "   "  
  document.tic.sqr5.value = "   "  
  document.tic.sqr6.value = "   "  
  document.tic.sqr7.value = "   "  
  document.tic.sqr8.value = "   "  
  document.tic.sqr9.value = "   "  
  sqr1T = 0  
  sqr2T = 0  
  sqr3T = 0  
  sqr4T = 0  
  sqr5T = 0  
  sqr6T = 0  
  sqr7T = 0  
  sqr8T = 0  
  sqr9T = 0  
  vari()  
  turn = 0  
  moveCount = 0  
 }  
 function resetter()  
 {  
  reset()  
 }  
 </SCRIPT>  
 </body>  
 <FORM NAME="tic">  
 <CENTER>  
 <INPUT TYPE="button" NAME="sqr1" class="tictac" value="   " onClick="if(document.tic.sqr1.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr2" class="tictac" value="   " onClick="if(document.tic.sqr2.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr3" class="tictac" value="   " onClick="if(document.tic.sqr3.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br />  
 <INPUT TYPE="button" NAME="sqr4" class="tictac" value="   " onClick="if(document.tic.sqr4.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr5" class="tictac" value="   " onClick="if(document.tic.sqr5.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr6" class="tictac" value="   " onClick="if(document.tic.sqr6.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br />  
 <INPUT TYPE="button" NAME="sqr7" class="tictac" value="   " onClick="if(document.tic.sqr7.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr8" class="tictac" value="   " onClick="if(document.tic.sqr8.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr9" class="tictac" value="   " onClick="if(document.tic.sqr9.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 </CENTER>  
 </form>  

Berikut contoh ScreenShootnya.



















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