The Sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is the sequel to thebest-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows - both versions on the same disc. The Sims 3 was released to home consoles on October 26, 2010, for PlayStation 3, Xbox 360, iOS, Android and Nintendo DS and later the Wii platform on November 15, 2010. The Windows Phone version was made available on the Windows Phone Marketplace on the 15th October 2010 for $6.99. There is also a Nintendo 3DS version, released on March 27, 2011, as one of its launch titles. It has also been released for mobile phone platforms, and a simpler version for mobiles with Java.
The Sims 3 was an instant success, selling 1.4 million copies in its first week. Critics issued mostly positive reviews. The Sims 3 gained an 86/100 score from aggregator Metacritic. The game has sold over ten million copies worldwide since its 2009 release, making it one of the best-selling computer games of all time.
Senin, 23 April 2012
The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The gameplay is open-ended and indefinite. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of time a feature known in video games as a rabbit-hole while the player is given several choices on what happens inside using a text-based notification.
The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while "Have A Baby Boy" may add thousands of points. In The Sims 2, Wants and Fears also contributed to a Sim's "Aspiration" meter, roughly analogous to current self-esteem. In The Sims 3, Aspiration is removed entirely, replaced with "Moodlets", which contribute positive or negative values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most moodlets last for a set duration, but some negative Moodlets can be cured (such as the one incurred by an urgent need to urinate) and some positive ones rely on the Sim's surroundings and traits.
The game includes an optional feature called "Story Progression," which allows all Sims in the neighborhood to autonomously continue as if the player were controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house while the player isn't playing. Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) The Mummy's curse, (as of the Ambitions expansion pack) a meteor, and (as of the Late Night expansion pack) by thirst (vampires only). One of the major new additions to gameplay is Opportunities, tasks that Sims can complete to earn rewards. These challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards. If the opportunity is connected to a Sim's school, the reward may be increased school performance.
Traits are like segments of a whole personality that the player can assign to their Sims. They can combine to create increasingly complex personalities. There are 63 traits to choose from in the base game, with Expansion packs adding more, plus some hidden traits which can be passed on to the offspring of service Sims (such as firefighters and police officers) or from Sims in certain careers (such as the Criminal career). When the player assigns Traits to a Sim, that Sim will look and act the part. Toddlers, Children and Teens get a new trait at their birthday. If children had a good childhood, then the player can choose a trait. If not, the game will give them a random one, which is usually negative. They’ll have unique behaviors, preferences and advantages. Some traits give special abilities. They can be useful towards skill improvement (such as the Artistic and Athletic traits) and special interactions. Young adults and older have 5 traits, teenagers have 4 traits, kids have 3 traits, while toddlers and infants have 2 traits. The fewer traits a Sim has, the less complex that Sim's personality will be. For example, giving a Sim the Kleptomaniac trait only will result in him constantly stealing while giving a Sim 5 traits will result in more balance. A Sim can have any combination of traits as long as they do not contradict each other. For example, a Sim cannot be both "Good" and "Evil". There are also many third-party modifications to the game that allow sims to have more than five traits, as well as some that allow the player to assign hidden traits to Sims.
There are 10 TV Channels: Sports, Kids, Action, Shopping (can't actually buy anything), History, Horror, Fishing, Gardening, Cooking and Romance. The amount of stations received depends on the television set bought and on the upgrades given the television.
There is no diving board for the swimming pools yet.
When a Sim opens a fridge, cold air coming out can be seen.
The fire alarm is lower, and changed to allow the player to hang a wall lamp above it.
On the easel, there are three sizes of paintings, the Sim can also choose to paint landscapes, portraits and scenes from memory or taken on their cell phone depending on the Sim's skill level.
If a Sim tinkers on some objects they can get upgrades like, fireproof, self cleaning and unbreakable.
Players can buy a Rubber Ducky and Bubbles for the bathtub which give positive moodlets.
On a computer Sims can browse the web, play chess (on higher quality computers), play computer games, tinker, and get a job. Frugal Sims can find coupons, Computer Whiz Sims can hack and overclock, Evil, Grumpy and Mean-Spirited Sims can troll online for the Fiendishly Delighted moodlet, Inappropriate Sims can make inappropriate forum posts and Genius Sims can solve the unsolvable for cash.
There are 10 different purchasable cars in the base game.
There is now a new "Accents" Section, which includes miscellaneous decor and trinkets (basically props).
When a Sim dies, all of his/her belongings are added to the family inventory, so the player won't lose them.
When moving a family into a lot the player can choose to buy houses furnished or unfurnished.
The sledge hammer tool has been enhanced, the player can now drag an area to delete multiple objects.
When placing objects against a diagonal wall the object will snap into place perfectly.
There's a roof height slider.
The biggest lot size is 64x64 (same as a 5x5).
There is an option for Auto-Roofs. So, while the player builds, the roof automatically appears.
There’s a button that paints / carpets the entire room (instead of holding Shift).
The player can set light colors and brightness levels (both indoor and out).
There is now a square terrain paint brush. Imagine using it to paint a sidewalk.
The player can change the floor and walls of a pool. (Note: This is also available in The Sims 2: Seasons.)
The maximum width of a set of stairs is 8 tiles.
There are single tile doors, double tile doors, single tile doors that center on double tiles, and even three tile doors.
There are ceilings under ANY floor tile placed. At this time, the player cannot recolor the ceiling without Ambitions.
The maximum number of floors is 5.
1/2 walls were released at the same time as Late Night.
The player can move many wall objects up and down on walls as of Late Night.
As of November 2010 players can create round pool edges.
45 and 90 degree rotation comes with the game. Holding the ALT key allows free placing and rotation.
The player cannot import patterns into the game yet without a mod.
The player can move the mailbox and trash can anywhere on the lot.
The player can click on any external door on the lot and set it to become the new front door.
Fences rise with terrains.
There is a tool that allows the player to push walls in or out without the wall and objects having to be removed first. Instead, they move with the wall(s).
Career buildings and some community lots are rabbit holes in the base game.
The Sims (PC, PS2, MAC, GC, XBOX),
The Sims Bustin' Out (PS2, XBOX, GC, GBA, NGE),
The Urbz: Sims in the City (GC, PS2, XBOX, GBA, DS),
The Sims: Hot Date (MAC, PC),
The Sims: Superstar (PC, MAC),
SimSafari (PC, MAC),
The Sims 2 (PC, PS2, GBA, PSP, XBOX, GC, DS, MAC, WINM),
The Sims 2: Pets (GBA, PC, DS, PSP, PS2, GC, WII),
The Sims 3 (PC, IP, MAC, WINM, BB, PS3, X360, WII, DS, 3DS),
MySims (WII, DS, PC)